Game-based learning is definitely an effective method of delivering instruction to students especially for younger students who may have trouble in focusing as it promotes active learning rather than a more traditional form of instruction through lectures. Active-learning leads to better long-term recall as it keeps a student better engaged with the learning process. Previous teachers of mine back in high-school used Kahoot before tests as a way to test our knowledge in a way that was more fun than a traditional quiz by setting up a competition between students in manner similar to jeopardy with everyone competing to get the most correct answers and win the game. This was either done in pairs which promoted collaboration between students or individually to gauge each students understanding of the material taught. Below I’ve included an instructional video that details how to use Kahoot in a classroom setting. I’ve also included another video from a TEDx talk led by Andre Thomas that outlines how game-based learning leads to improved learning outcomes in the classroom.
Reference:
Why Game-Based Learning? (2021). Retrieved from: https://thelearningcounsel.com/article/why-game-based-learning
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