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Category: Assignment 1 – Blog Posts

Blog 9- Different Forms of Assessment

After doing some more research on different assessment types I had found that there are four additional assessments rather than just the summative and formative types. The six different assessments used in educational settings are:

  1. Diagnostic Assessments
  2. Formative Assessments
  3. Summative Assessments
  4. Ipsative Assessments
  5. Norm-References Assessments
  6. Criterion-referenced Assessments

Below I will go into further detail regarding the different aspects and benefits associated with each Educational Assessment.

Diagnostic Assessments:

Ā This form of assessment allows for teachers to evaluate a studentā€™s current progress and understanding of subject material prior to a lesson. This allows for the teacher to plan out their lesson plan accordingly to focus on aspects that a student may need more work on as indicated by the results of either a short quiz or student reflections in the form of created mind-maps.

Formative Assessments

This type of assessment allows for teachers to gauge a studentā€™s understanding over the course of a lesson plan and allows them to adjust their teaching strategies to better fit the studentā€™s needs. Essentially it allows for you to keep track of how your students are learning by checking their understanding periodically with the use of Class discussions, group projects, short quizzes, etc.

Summative Assessments

These assessments measure student progress after the completion of a subject through the use of a cumulative test (midterms/finals). This form of assessment is usually paired with a more ā€œteach to the testā€ method of instruction and doesnā€™t always lead to the student retaining the information being taught. It does hold value in keeping grading objective across the board and removes any bias in measuring a studentā€™s progress in the course.

Ipsative Assessments

This form of assessment allows students to compare their initial results with a second try or attempt, motivating them to set goals and improve their understanding of a topic. A good example of this are professors who allow for multiple attempts at an online quiz allowing for students to recognize their mistakes and learn from them.

Norm-referenced Assessments

This type of assessment compares a student to their peers with marking criteria based off national standards allowing for the measurement of student achievement and analysis of educational trends on a large scale. An example of this would be the SAT and other admissions tests.

Criterion-referenced Assessments

These assessments are based on standards and criteria that are already established and made available to a student prior to the assignment deadline/hand-in. Each student in this case is graded to provide insight into their current strengths and highlights areas which need improvement. An example of this would be when you are going for you driver licensing test. Ā 


References:

6 Types of Assessment (and How to Use Them) (2021). Retrieved from: https://www.prodigygame.com/main-en/blog/types-of-assessment/

Blog 8 – Augmented Reality

Augmented Reality (AR) has seen major growth in the past years due to its potential as a more interactive and engaging form of learning for students. Unlike Virtual Reality AR doesnā€™t require any expensive hardware as its made readily available over any device thatā€™s capable of accessing the internet making it a more cost-effective and accessible technology to utilise in a classroom setting. It also provides a platform for a more effective learning process as students are able to actively interact with the learning resource rather than get lost in reading pages of theory that would explain the concept at hand.

AR also holds merit outside of a classroom setting in a more practical environment with applications in healthcare that enable physicians to diagnose patients more effectively. One such technology is Accuvein, this is a handheld device that is able to scan the vein network of a patient leading to more effective diagnoses being made. AR also allows for the viewing of 3D models that are able to be freely manipulated, this can be used in both an educational environment (using a 3D model of a heart to educate students on its different circulatory pathways) to a more practical setting (using 3D models of tumors that allow surgeons to better plan out their procedures prior to surgery).

I’ve included a video below that also showcases some of the more exciting innovations that we will see in the future with Augmented Reality.

https://www.youtube.com/watch?v=WxzcD04rwc8\

References:

Augmented Reality in Education (2020). Retrieved from: https://easternpeak.com/blog/augmented-reality-in-education-the-hottest-edtech-trend-and-how-to-apply-it-to-your-business/

9 Powerful Real-World Applications of Augmented Reality (AR) Today (2018). Retrieved from: https://www.forbes.com/sites/bernardmarr/2018/07/30/9-powerful-real-world-applications-of-augmented-reality-ar-today/?sh=654dae092fe9

Blog 7 – Active and Passive Learning: Game-Based Learning

Game-based learning is definitely an effective method of delivering instruction to students especially for younger students who may have trouble in focusing Ā as it promotes active learning rather than a more traditional form of instruction through lectures. Active-learning leads to better long-term recall as it keeps a student better engaged with the learning process. Previous teachers of mine back in high-school used Kahoot before tests as a way to test our knowledge in a way that was more fun than a traditional quiz by setting up a competition between students in manner similar to jeopardy with everyone competing to get the most correct answers and win the game. This was either done in pairs which promoted collaboration between students or individually to gauge each students understanding of the material taught. Below Iā€™ve included an instructional video that details how to use Kahoot in a classroom setting. Iā€™ve also included another video from a TEDx talk led by Andre Thomas that outlines how game-based learning leads to improved learning outcomes in the classroom.



Reference:

Why Game-Based Learning? (2021). Retrieved from: https://thelearningcounsel.com/article/why-game-based-learning

Blog 6 – Models for Media Selection and Working with Video

This post analyses the learning platform Khan Academy following the SECTIONS Model, below is an infographic that outlines the model and what I used to base my analysis off of.

Source

Students ā€“  Khan Academy is an open online educational platform that reaches students of all ages who have the means of accessing the internet through a device (smartphone, pc, etc.). The platform offers online educational materials from elementary all the way through to post-secondary learning in subject areas concerning math, sciences, computing, history, and economics to name a few.

Ease of Use ā€“ Khan Academy is very user-friendly and the delivery of educational materials has been streamlined to offer a seamless ā€˜pain-freeā€™ experience. You are able to easily search for concepts and other subjects through a simple keyword search and are even able to access videos through other social media platforms such as YouTube.

Costs ā€“ There are no associated costs with Khan Academy as the organization is a non-profit that provides an ad-free learning experience through receiving individual contributions from other organizations and private citizens (similar to how Wikipedia is funded).

Teaching Functions ā€“ Khan academy is an excellent supplementary source of education as well as a direct source of education depending on your needs. It is one of the most accessible mediums for education with its resources being available in more than 36 languages. It also offers an educators dashboard that contains resources for teachers that they are able to implement in their own respective classrooms through access to assignment outlines and other tools for educators.

Interaction ā€“ Khan Academy has the functionality for learners to ask questions about specific topics covered in a video similar to how YouTube has a comment section under each respective video. These posted questions can then be answered by other learners in a forum style of interaction.

Organizational Issues –  Khan Academy also offers the delivery of online tutoring through signing up for digital classrooms led by designated ā€˜coachesā€™ who are relative experts in that field of study. You are also able to connect with other learners through the option of commenting on videos and through online classroom interactions

Security and Privacy ā€“ Khan Academy is a safe platform to use as you have the ability to access materials anonymously as there is no pay-wall present. They also offer other privacy measures such as restricted child accounts for added security for younger students under the age of 13 as well as providing a comprehensive privacy policy that protects your personal information.


Khan Academy: About (2021). Retrieved from:https://www.khanacademy.org/about

Blog 5 – Strategies for Using Multimedia Technology within Teaching and Learning (Assessment Post)

We are already seeing how technology has proliferated in classrooms with the introduction of note taking applications available on tablets and the shift in lectures being delivered over PowerPoint and PDF readers/editors like OneNote. These replace traditional educational materials with taking notes using a paper and pen and writing on Blackboards when presenting a lecture. This is an overall net positive change as it cuts down on waste materials and makes reviewing materials much easier and more accessible. This fits into the Augmentation category of the SAMR model as these technologies are a direct substitute for their conventional counterparts that results in an increase in productivity as it significantly cuts down the time it takes to write down notes and deliver lecture materials.

I feel that the redefinition stage of the SAMR model will soon be applicable in the Sciences related courses with the introduction of Augmented Reality into course instruction. Specifically, in Biology courses Augmented reality can be used to help students better understand the components of cellular biology as it allows for the showing of virtual 3D models of cells that are able to be manipulated and viewed from different angles and cross-sections. This is a vast improvement over the previous method of instructions which relied on a 2d-image to showcase the different parts of a cell. Before the introduction of AR technologies, the only way to get the same level of clarity when viewing a cell would be in a laboratory setting, which is obviously not the most accessible form of learning.

I’ve included an informational video that showcases some of the more practical uses of Augmented Reality and how it could be utilized in the classroom for improved student engagement during lessons.

Here is an additional infographic that also details the different applications of Augmented Reality in an educational context.


References:

Cellular Biology Augmented Reality Card Deck Demo (2019). Retrieved from: https://www.youtube.com/watch?v=OcftVepIoqc

Teaching Biology using Augmented Reality (2020). Retrieved from: https://global-edtech.com/teaching-biology-using-augmented-reality/

Blog 4 – Multimedia Design For Learning

Screen casting videos are a great resource that I have personally used to help supplement my learning outside of the classroom. In my experience classes concerning mathematics or chemistry tend to have students keeping up with the professor on writing notes before they move on from a topic. I found myself keeping up with the notes but not fully grasping the information being taught as I was too concerned about writing everything down before the next slide appeared. In chemistry specifically I found a great screen casting resource on YouTube in the channel ā€œThe Organic Chemistry Tutorā€  where I was able to find topics covered during lecture and go-over them at my own pace to ensure I grasped the material and understood what was being taught. The ability to pause and re-watch segments of the video that covered topics I found to be difficult helped in making sure I did not fall behind in the class.

Embedded in this post is a screen casted video from ā€œThe Organic Chemistry Tutorā€ that showcases how valuable this medium of educational material is. The narrator makes use of the signaling principle and helps the learner visualize the material being taught by using color co-ordination to keep everything more organized and digestible.

Below is an infographic that details the five major recognized applications of screen casting and how screen casting is beneficial to each category’s target audience.


References:

The Organic Chemistry Tutor (2021). Retrieved from: https://www.youtube.com/watch?v=B_ketdzJtY8&list=PL0o_zxa4K1BXP7TUO7656wg0uF1xYnwgm

Five Big Applications of Screencasting (2017). Retrieved from:https://atomisystems.com/screencasting/screencasting-applications/

Blog 3 – Augmented Reality and its applications in education

This weekā€™s reading on augmented reality (AR) got me to thinking of my own experiences using this technology in the classroom. In particular the usage of AR as a supplemental aspect to lectures in my organic chemistry classes. Within our lecture books we were able to scan a QR code that was printed onto the notes and that would bring up a 3D model of the molecule we would be able to manipulate freely. This was a big help in learning how to visualize the molecules as they arenā€™t represented 100% accurately when drawn on paper.

Speaking from my own experiences AR is an excellent tool and a very accessible technology to utilize in the classroom as all you need at the minimum is an internet connection and a smartphone which almost everyone already has. AR is also a relatively new in the context of an educational setting and as research into its applications continues we may soon see widespread use of this technology as it becomes more cost-effective in the future. However, it is worth mentioning that we may see a shift in how big of a role AR will play in a classroom. From being more of a supplemental tool to potentially being the main form of delivery for lessons once the technology becomes integrated with lesson plans.


References:

GarzĆ³n, J., PavĆ³n, J., & Baldiris, S. (2019, February 14). Systematic review and meta-analysis of augmented reality in educational settings. Retrieved from https://doi-org.ezproxy.library.uvic.ca/10.1007/s10055-019-00379-9


Canva Poster shown below:

Blog 2 – Impact of Neuromyths on Education

I found this weekā€™s readings concerning the topic of neuromyths intriguing and slightly concerning as I and Iā€™m sure others have heard of at least one of the OECDā€™s six listed neuromyths and accepted it as fact before being told otherwise at a later date. After doing some research I found that a possible reason why these neuromyths are so widespread is that there are socioeconomic forces that push an agenda of selling educational products sporting a tagline of something similar to ā€œUnlock the full potential of your brain using ā€¦..ā€. A term coined by Judy Willis (2015) that aptly fits this description is ā€œedu-cash-inā€ whereby people are attempting to capitalize on the general publicā€™s lack of understanding regarding neuroscience by using outdated research which has no scientific validity behind it.

The impact of perpetuating these neuromyths lies in the targeted audience of these ā€œedu-cash-inā€ products which is primarily teachers who, with the best intentions, buy into these ā€˜cure-all learning theoriesā€™ which in reality may have little to no impact on how a student retains information/learns. Another by-product of this is that it makes educators wary of actual valid neuroscience insights into best-practices for learning as they develop a distrust for neuroscience backed theories, materials, etc. Ā based off of prior bad experiences with scammers for lack of a better word. Ā 


References

Willis, J. (2015, January 16). The High Cost of Neuromyths in Education. Retrieved from https://www.edutopia.org/blog/high-costs-neuromyths-in-education-judy-willis

OECD. (n.d.). Dispelling “Neuromyths”. Retrieved from https://read.oecd-ilibrary.org/education/understanding-the-brain-the-birth-of-a-learning-science/dispelling-neuromyths_9789264029132-9-en#page18

Blog Post #1

Topic: Cognitive Theory of Multimedia Learning

For my first blog entry Iā€™ve decided to explore the cognitive theory of multimedia learning first proposed by Richard Mayer. Mayer is known for his work as an educational psychologist and is credited with finding correlations between effective problem solving facilitated with the use of multimedia learning. This is due to how the brain processes information through different channels; one for visually represented materials (pictures, videos, etc.) and one for auditory information (spoken words, lectures, etc.). Mayer goes on to say that the presence of two different channels of information processing allows for a learner to work with more information as there is less mental overload if the material being delivered is split between these two different cognitive pathways. We are able to see real life examples of this during lectures which have supplemental PowerPoint slides that include diagrams and other infographics which help students to better visualize and therefore retain information.

It should be noted that not all multimedia learning components are equal in their ability to relay information to a student/learner. In order for students to actively process information any and all multimedia forms included in an instructional capacity should represent the information in its simplest form so as to make the material more understandable. A ā€œbadā€ example of a multimedia component within a lesson would be the inclusion of an infographic which contains irrelevant jargon that is specific to a niche field and does not otherwise relate to course material.

References:

McGraw Hill Canada (2021, May 13). Richard Mayer’s Cognitive Theory of Multimedia Learning. Retrieved from https://www.mheducation.ca/blog/richard-mayers-cognitive-theory-of-multimedia-learning

Welcome and Introduction

Before proceeding with this first blog post, we expect you to consider your privacy preferences carefully and that you have considered the following options:

  1. Do you want to be online vs. offline?
  2. Do you want to use your name (or part thereof) vs. a pseudonym (e.g., West Coast Teacher)?
  3. Do you want to have your blog public vs. private? (Note, you can set individual blog posts private or password protected or have an entire blog set to private)
  4. Have you considered whether you are posting within or outside of Canada? This blog on opened.ca is hosted within Canada. That said, any public blog posts can have its content aggregated/curated onto social networks outside of Canada.

First tasks you might explore with your new blog:

  • Go into its admin panel found by adding /wp-admin at the end of your blogā€™s URL
  • Add new category or tags to organize your blog posts ā€“ found under ā€œPostsā€ (but do not remove the pre-existing categories or sub-categories).Ā  If you would like to add more course categories, please do so (e.g., add EDCI 306A with no space for Music Ed, etc.)
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Do consider creating categories for each course that you take should you wish to document your learning (or from professional learning activities outside of formal courses). Keep note, however, that you may wish to use the course topic as the category as opposed to the course number as those outside of your program would not be familiar with the number (e.g., we use ā€œMultimedia Learningā€ instead of ā€œedci337).

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